Course Coordination: Nélio Códices
The Video games is the most profitable entertainment area with an unstoppable growth both nationally and internationally. However, creating video games is not the same as playing games. In recent years, there has been a greater demand for professionals with skills in programming and art creation for games. In Portugal, such an industry, which is increasingly challenging and competitive, seeks another (yet rare) skill that is to be a Game Designer.
This Postgraduate Course in Game Design prepares future professionals for the technical and artistic challenges that characterize the production of video games , by providing them with a range of methodologies that will enable them to create playable prototypes, and the opportunity to be mentored by some of the best and most experienced Game Designers of the industry.
In sum, it aims to train/build Game Designers that will be fully prepared to integrate and act in today's video game industry.
The program brings together some of the best and most experienced Game Designers in the video game industry who will share their experience and best practices applied in the market.
It also partners with the largest video game brand in the world, PlayStation®, which will assume the development role and work platform, through Media Molecule's game creation system DREAMS ™:
After-Work / 9 months
Santos - Lisbon
Professionals from the creative and technological areas that aim to enhance their knowledge in video game development.
Professionals who want to develop skills in the Game Design area.
Professionals who want to consolidate their career by mastering Game Design techniques.
Students with background courses related to video game development.
|Intro - Introduction to Game Design|
|Introduction to Game Development||Nélio Códices (Co-Founder & Director, Battlesheep and Professor, IADE)|
|History of Ideas||Flávio Almeida (Professor, IADE)|
|Game Design Lexicon||Wilson Almeida (Game Designer, Bica Studios and Nerd Monkeys)|
|M I - Game Design Foundations|
|Game Engines & Level Editors||Filipe Duarte Pina (Producer, Lockwood Studios)|
|Game Design I||Wilson Almeida (Game Designer, Bica Studios and Nerd Monkeys)|
|M II - Visual Design in Games|
|Visual Culture*||Chris Solarski (Game Designer, Manager IGDA – Swiss Game Developers Association).|
|User Experience & Humane Design||Lara Reis (Graphic Designer and Professor, IADE)|
|M III - Applied Game Design|
|Level Design||Edgar Jesus (Game Designer and Game Jams Organizer)|
|Interactive Storytelling||Filipe Duarte Pina (Producer, Lockwood Studios)|
|Game Design II||Wilson Almeida (Game Designer, Bica Studios and Nerd Monkeys)|
|M IV - Game Design Project|
|Game Production||Nélio Códices (Co-Founder & Director, Battlesheep and Professor, IADE)|
Filipe Duarte Pina (Producer, Lockwood Studios)
Edirlei Lima (Professor, IADE)
Edgar Jesus (Game Designer and Game Jams Organizer)