Postgraduation in Game DesignGet ready to be the professional that any creative industry looks for!
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Postgraduation in Game Design

Videogames is the most profitable entertainment area internationally and has seen unstoppable growth. However, creating videogames is not the same thing as playing them. In recent years, there has been a greater demand for and offering of videogame courses in Portugal. This growth, accompanied by the industry itself, has focused essentially on programming and artwork for videogames. The industry, increasingly demanding and competitive, looks for other skills and, in Portugal, the rarest of them is that of Game Designer.

Lectured by Game Designers and other industry experts, this Postgraduate Course in Game Design prepares future professionals for the technical, artistic, and human difficulties of videogame production by teaching methodologies for creating playable prototypes. Students will be working with DREAMS™, from the renowned Media Molecule studio, a partner of this Postgraduate Course along with Sony Interactive Entertainment Portugal, providing access to the PlayStation® platform within the scope of the PlayStation®Talents program.

Start date
October 2024
Duration
10 months
Schedule
Post-work
Language
English

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Why to study Postgraduation in Game Design?

Innovative factors
  • Taught in English: The postgraduate course is fully taught in English, a language normally adopted in videogame studios with international teams.
  • Project-Based Learning (PBL): Curricular units focused on practical projects where the student learns the various contents and is assessed in the development and materialization of their ideas, culminating in an integrative final project.
  • Contact with the industry: Lectured by professional videogame developers, the postgraduate course enhances students' direct contact with the industry.
Partnership
  • DREAMS™ software: Media Molecule's game creation platform will be used to carry out the various practical assignments of the course.
  • PlayStation®4 platform: access to consoles for the development of the assignments, provided by Sony Interactive Entertainment Portugal under the PlayStation®Talents program.
Cycle of lectures by Chris Solarski
  • The program includes a cycle of lectures by Chris Solarski, an international reference, is a guest speaker in a cycle of lectures on visual culture, covering topics such as color theory and application, form and geometry, and composition principles.

Study plan

Consult the structure of the curricular plan

PROGRAM STRUCTURE
CURRICULAR UNITSfaculty
INTRODUCTION TO GAME DEVELOPMENTNélio Codices
GAME ENGINES & LEVEL EDITORSFilipe Duarte Pina
GAME DESIGN IWilson Almeida
UI & HUMANE DESIGNEdgar André Jesus
LEVEL DESIGNEdgar André Jesus
INTERACTIVE STORYTELLINGFilipe Duarte Pina
GAME DESIGN IIWilson Almeida
FINAL PROJECTAll the program faculty

Teaching staff

Get to know the Coordinator and Teaching staff of the Postgraduate in Game Design.

Nélio Codices
Chris Solarski
Edgar André Jesus
Filipe Duarte Pina
Wilson Almeida

Career opportunities

The students will obtain skills for the functions of Game Designer and Level Designer to integrate multidisciplinary teams in videogame studios, start activity in the area as a freelancer, or even create their own studio.

Public and recipients

  • Professionals from the creative and technological areas who wish to deepen their training in videogame development
  • Professionals who wish to develop knowledge and skills in the area of Game Design
  • Professionals who wish to consolidate their career in the domain of Game Design techniques
  • Undergraduate students of courses related to videogame development, computer science, audiovisuals, arts, and design.

Admissions

Candidates interested in joining IADE can apply throughout the year. The application process is limited by existing vacancies and the suitability of the candidate's profile to the study cycle of interest.

To start the admission process, the candidate must follow these 3 steps.