Get ready to be the professional that any creative industry looks for!
Study the Postgraduate Course in Game Design at IADE and develop the skills needed to design engaging, immersive and playable game experiences. This is a hands-on, interdisciplinary programme, fully taught in English, that prepares you to work in one of the fastest-growing creative industries in the world.
Throughout the course, you will:
This course equips you to:
| CURRICULAR UNITS | faculty | HOURS / ECTS |
|---|---|---|
| INTRODUCTION TO GAME DEVELOPMENT | Nélio Codices | 12 HOURS / 3 ECTS |
| GAME ENGINES & LEVEL EDITORS | Bernardo Boffa-Molinar | 16 HOURS / 3 ECTS |
| GAME DESIGN I | Wilson Almeida | 20 HOURS / 6 ECTS |
| HUMAN DESIGN | Ana Maria Baptista | 12 HOURS / 3 ECTS |
| LEVEL DESIGN | Edgar André Jesus e Ricardo Toureiro | 28 HOURS / 6 ECTS |
| GAME DESIGN II | Wilson Almeida | 20 HOURS / 6 ECTS |
| FINAL PROJECT | All the program faculty | 32 HOURS / 9 ECTS |
Candidates interested in joining IADE can apply throughout the year.
The application process is limited by existing vacancies and the suitability of the candidate's profile to the study cycle of interest.
To start the admission process, the candidate must follow these 3 steps.
Program taught by top teachers through innovative project based learning methodology. Become an expert in game development.
Innovative and pioneering project in Portugal that brings together two institutions with a strong tradition in game development and in the areas of innovation, technology and creativity.
At IADE, Lisbon, the Postgraduation in Game Design runs 10 months, post-work, entirely in English—ideal for higher education and professional qualification in video game design.
Classes take place at the Oriente Green Campus (Moscavide) with partners DREAMS™ and PlayStation® Talents for hands-on gameplay prototyping. The study plan totals 36 ECTS, covering Game mechanics, level design, and a final project—solid preparation for a career in the games industry.
Students or working professionals in game or creative tech seeking a degree in Game Design–level up. The course welcomes individuals from diverse backgrounds for professional qualification and career growth.
Not mandatory; the program is open to diverse profiles. It centers on video game design, game mechanics, and prototyping, supporting the development of a career.
Typical roles: Game Designer, Level Designer, freelancer, or founder of a studio. The focus is on employability and career development in the games market.
Expect AI-assisted design, accessibility-first gameplay, live-ops economies, and cross-platform pipelines. UX, systems balance, and ethical game mechanics remain core in game studies.
Game Design is video game design focused on systems, player goals, and gameplay. It shapes game mechanics, levels, and progression. In-game studies link creativity and usability. The discipline supports career development in the games job market.
They define Game mechanics, prototype loops, and balance difficulty. They write docs, tune gameplay, and coordinate art, audio, and code. In video game design, they align user needs with business goals. The role offers professional qualification pathways.
Systems design, UX for gameplay, data-informed balance, and communication. Literacy in game engines supports rapid iteration of game mechanics. Portfolio storytelling still counts in video game design. These skills translate directly to the job market.