Global Bachelor's
Games Development

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GLOBAL bachelor in Games Development

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Course Coordination

Bruno Miguel Correia da Silva

Description

  • Project-based learning (PBL) – Each semester is based on a single, realistic project. By the end of the degree, students have already six products developed (games or applications), which are the main elements of the portfolio they will present to the industry.
  •  Clear focus on development – Combination of the various aspects of video games and web/mobile applications creation with software development and software engineering.
  • Multidisciplinary teams – Part of the six semester-long projects are carried out by teams that also integrate students from other B.Sc.’s, increasing the quality of the created products and students skills in multidisciplinary teamwork.
  •  Multiple languages – Students develop their projects using multiple programming languages of increasing complexity (e.g., Processing, JavaScript, C#, and C++).
  • Multiple technologies – Students gain experience using multiple technologies, including game engines, mobile and web development frameworks, 3D, game consoles, PCs, etc. Students will also explore new horizons through modules focusing on creativity, critical thinking, as well as emerging game technologies.
  • Participation in events and market integration - Students are invited to participate in multiple events related to the area, including talks, workshops, student project showcases and game jams.
  • The program is taught entirely in English and includes a mandatory international mobility semester in top international universities, which provides the students with the global perspective that is essential in this professional field.

 

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International Experience

The international strand of Games Development it’s visible not only by the teacher staff but also the international semester that it provides to their students

During one semester you will have the opportunity to study in one of the top schools in the area Abertay University in Scotland.

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Real-World Business Experience

During the degree, students will have constant contact with the business world in and out of the classroom, both through projects with companies and through a mandatory traineeship.

You Will also have the opportunity to participate in multiple events for instance how You show the product development

EMPRESAS

Schedule / Duration

Morning / 6 Semesters 


COURSE START

September/ October

 

Campus

Santos - Lisbon

 

>> DOWNLOAD THE COURSE GUIDE HERE <<

Career Opportunities

>> Digital games programmer
>> Multimedia and mobile apps programmer
>> Interactive systems and Artificial Intelligence
>> Games for social networks and companies


Follow Us

Facebook : https://www.facebook.com/uegad/
Twitter: https://twitter.com/UEGamesApps
Instagram: https://www.instagram.com/gamedeviade/
Youtube: https://www.youtube.com/channel/UC7WbedKYHM8sPdmJlBCN9ZQ
Itch.io: https://gamedeviade.itch.io

1st YEAR

1st Semester


UNIDADES CURRICULARES HORAS ECTS
Math, Physics and Games I 56 6
Programming Fundamentals 56 6
Visual Art for Games 56 6
Game Production 28 3
Computational Systems for
Games
28 3
2D Project 28 3
Communication Skills 28 3

2nd Semester


UNIDADES CURRICULARES HORAS ECTS
Game Design 56 6
Web Programming 112 12
Databases 56 6
Web Project 28 3
Ethics and Professional Deontology 28 3

2nd YEAR

3rd Semester


UNIDADES CURRICULARES HORAS ECTS
Math and Physics for Games II 56 6
Mobile Programming 56 6
Game Frameworks 56 6
Data Structures 56 6
Multiplatform Project 28 3
Science, Sources and Methods 28 3

4th Semester


UNIDADES CURRICULARES HORAS ECTS
Math, Physics and Games III 56 6
Computer Graphics 56 6
Artificial Intelligence 56 6
Software Development Methodologies 56 6
3D Project 28 3
Creativity and Critical Thinking 28 3

3rd YEAR

5th Semester


UNIDADES CURRICULARES HORAS ECTS
Emerging game technologies 56 6
Distributed Programming 56 6
Security for Games 56 6
Advanced Techniques
in Game Programming
56 6
Multiplayer Project 28 3
Business Model for Games 28 3

6th Semester


UNIDADES CURRICULARES HORAS ECTS
Usability and user experience 56 6
Integration with
Social Networks and Other Platforms
56 6
Game Engine Development 112 12
Final Project 56 6


Certification and Accreditation

Acreditado pela A3ES em 18/02/2020.

Registo nº R/A-Cr 6/2014/AL01, em 30/07/2020 (DGES).

Despacho n.º 9462/2020, 2.ª série - n.º 192 - 01/10/2020, D.R.  

(available only in Portuguese)

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