Global Bachelor's
Games & Apps Development

Fees
Request Information
Apply now

GLOBAL bachelor in Games & Apps Development

13322161_1181214671922876_8885831442579072186_n
 

Course Coordination

Bruno Miguel Correia da Silva

Description

  • Project-based learning (PBL) – Each semester is based on a single, realistic project. By the end of the degree, students have already six products developed (games or applications), which are the main elements of the portfolio they will present to the industry.
  •  Clear focus on development – Combination of the various aspects of video games and web/mobile applications creation with software development and software engineering.
  • Multidisciplinary teams – Part of the six semester-long projects are carried out by teams that also integrate students from other B.Sc.’s, increasing the quality of the created products and students skills in multidisciplinary teamwork.
  •  Multiple languages – Students develop their projects using multiple programming languages of increasing complexity (e.g., Processing, JavaScript, C#, and C++).
  • Multiple technologies – Students gain experience using multiple technologies, including game engines, mobile and web development frameworks, 3D, game consoles, PCs, etc. Students will also explore new horizons through modules focusing on creativity, critical thinking, as well as emerging game technologies.
  • Participation in events and market integration - Students are invited to participate in multiple events related to the area, including talks, workshops, student project showcases and game jams.
  • The program is taught entirely in English and includes a mandatory international mobility semester in top international universities, which provides the students with the global perspective that is essential in this professional field.

 

licenciatura-fotografia.jpg

International Experience

Students will have the possibility to attend a semester in one of the following renowned international schools:

logo-1

LOGOS PARCERIASLOGOS PARCERIAS2.jpg

 

 

texto alternativo

Real-World Business Experience


This BA in Games & Apps Development has as partners the following companies:

EMPRESAS
During the degree, students will have constant contact with the business world in and out of the classroom, both through projects with companies and through a mandatory traineeship.

Schedule / Duration

Morning / 6 Semesters 


COURSE START

September 2019

 

Campus

Santos - Lisbon

Career Opportunities

>> Digital games programmer
>> Multimedia and mobile apps programmer
>> Interactive systems and Artificial Intelligence
>> Games for social networks and companies

 

1st YEAR

1st Semester


UNIDADES CURRICULARES HORAS ECTS
Math, Physics and Games I 75 6
Programming Fundamentals 75 6
Visual Art for Games 75 6
Game Production and Design 75 6
Standalone Project 30 3
Science, Sources and Methods 30 3

2nd Semester


UNIDADES CURRICULARES HORAS ECTS
Math, Physics and Games II 75 6
Web Programming 90 12
Databases 75 6
Web Project 30 3
Creativity and Critical Thinking 30 3

2nd YEAR

3rd Semester


UNIDADES CURRICULARES HORAS ECTS
Computer Networks 75 6
Mobile Programming 75 6
Game Frameworks 75 6
Management of Game and Application Projects 75 6
Multiplatform Project 30 3
Collaborative Learning 30 3

4th Semester


UNIDADES CURRICULARES HORAS ECTS
Math, Physics and Games III 75 6
Computer Graphics 75 6
Artificial Intelligence 75 6
Software Development Methodologies 75 6
3D Project 30 3
Communication Skills 30 3

3rd YEAR

5th Semester


UNIDADES CURRICULARES HORAS ECTS
Software Profiling and Optimization 75 6
Distributed Programming 75 6
Security for Games 75 6
Information Technologies for Games 75 6
Multiplayer Project 30 3
Ethics and Professional Deontology 30 3

6th Semester


UNIDADES CURRICULARES HORAS ECTS
Advanced Techniques in Game Programming 75 6
Emerging Games Technologies 75 6
Usability and User Experience 75 6
Integration with Social Networks and Other Platforms 75 6
Final Project 30 3
Business Models for Games & Apps 30 3


Certification and Accreditation
Aprovado pela A3ES em 18-02-2014

Registo nº R/A-Cr 6/2014 de 10-03-2014

Despacho nº 7233/2014, 02/06/2014, II Série nr 105

  • laboratorio-fotografia.jpg
  • lounge.jpg
  • cabine-som.jpg
  • biblioteca.jpg
  • ux-lab-2.jpg
  • estudio-fotografia-2.jpg
  • sala-aula.jpg
  • lounge-auditorio.jpg
  • ux-lab-4.jpg
  • ux-lab-3.jpg