The master degree in Creative Computing and Artificial Intelligence aims to be a strong option for professionals whose activities require the development of new skills in emerging technological areas, in order to respond to the permanent challenges of the industry. It is a pioneering program in Portugal and Europe, which brings technology closer to creativity and art, and aims to operate in the emerging areas of these intersections.
This master covers areas as diverse as artificial intelligence, creative computing, IoT, emerging technologies, machine learning, computer graphics, which, integrated, allow the development of complex projects related to intelligent systems, interactive virtual and augmented reality, holograms, autonomous robots, among others.
Based on a project-based learning methodology (PBL), this master allows students to acquire theoretical knowledge and practical application in the development of multi-disciplinary projects focused on solving complex challenges.
During the Master’s course, students will have constant contact with the professional world, both through seminars with renowned leaders and professionals, workshops, projects with companies.
The Master opens doors for building solid careers related to the development of the new generation of creative intelligent systems, in emerging technological areas that combine technology with creativity and the arts (dean of technology, innovation and research; artificial intelligence and machine learning engineer, intelligent systems and IoT developer) in areas as diverse as health, smart cities, transport, the environment, the creative industries, among many others.
Graduates in Creative Computing and Artificial Intelligence will also be prepared to continue their studies at the doctorate level.
Post-work/ 4 Semesters
Santos - Lisbon
|Physical Computing and Internet of Things||42||6|
|Gamification and Intelligent Systems||28||2|
|Applied Artificial Intelligence||42||6|
|Interface and Interaction Design||28||2|
|Computer Graphics for Virtual and Augmented Reality||42||6|
|Applied Machine Learning||42||6|
|Ethics, Society and Artificial Intelligence||28||2|